I've never heard about this boardgame before and while I myself am not a boardgames guy, I might order it soon so my future children will have something authentically European to enjoy, before this medium eventually becomes diversified.
What impressed me in this story though, is that how anti-Whites would literally prefer non-white peoples to suffer, if this suffering can be used to smear Europeans and instill the feeling of guilt and self-hatred in us. This boardgame was inspired by the Viking settlement of Iceland, and as Endeavour has correctly pointed out, no human population existed on that island prior to the Vikings.
However, I am willing to bet any amount of money in my possession that those anti-White busybodies mentioned in the essay are brimming with bile at the fact that this settlement was peaceful. They would be radiating with joy if it would turn out that there existed an indiginous non-European tribe of Icelanders that suffered under the cruel heel of "ze eevil White colonizer".
So far, the bastardization of LoTR has been met with fierce condemnation and ridicule. May it continue, and every attempt to corrupt it, be rejected so fully.
This doesn't seem to be stopping Amazon from releasing new seasons of this garbage though. No matter how cold and disdainful the reception is, they keep pushing the narrative.
Yes. There is no actual punishment. The losses would be a punishment, but they are insulated from losses as well. The only thing I am not sure of is the full extent to which that is true.
Truly this angle makes complete sense, after all I always wondered why there seemed to be such a hatred for things that never had any remote connotation to race, and at most only to culture, once you realize that the collective blob of evil we see quite simply hates beauty and civilization as concepts you cannot unsee it and all of a sudden as if a veil was lifted you realize that at the end of the day they really are, even if subconsciously, just as cartoonishly evil as was Melkor.
This is why it's important to continue to call it Settlers of Catan, or even just Settlers as people always used to. They only removed the word “Settlers” from the title to appease the decolonisation freaks.
As far as I know, the reason it's simply called "Catan" now is because there are numerous expansion sets and spin-off games. It's not just one game, but a brand now. They even now have a spin-off game called "Settlers of America" which is even more politically incorrect by anti-white standards. So, I don't think the name change was the result of political correctness, but I still usually refer to it as "Settlers of Catan" though.
I laughed reading this because Settlers of Catan is easily the single most popular board game among Orthodox Jews. For many years, I actually assumed it was a Jewish game.
I think the game- Spirit Island could be seen with good contrast to Catan. It's a fun coop game but it plays like a shit-lib version of Catan in reverse. Each player plays as a pagan elemental nature god of the island tasked with defending the island's native 'noble' inhabitants against the 'savage' European-coded colonists.
Shame its such a great fucking game though. Gameplay and art are great. One of the few co-op tabletops were you are not waiting all the time for others to do something.
Great article Endeavour! I've never really been one for boardgames, mostly because the people in my life aren't into them and I don't have anyone to play with lol.
Also, there actually were two European men (one English, one Dutch) in the early 1600s who actually went to Japan and eventually chose to stay, each becoming samurai. The Englishman was William Adams.
Western man is capable of serious adaptation. Not that I think Europeans should be adopting other ways of being and vice versa, but still an interesting instance of European intelligence and ability to adapt, something many "minorities" don't seem capable of.
Settlers of Catan was the vanguard of the gaming renaissance in the 1990s.
Compared to modern euro-games it has some obvious flaws - you can make or break your game by choice of starting position (creates issues teaching new players), and heavily dependent on dice outcomes for a game that is not about pushing your luck - but it’s nonetheless a venerable & worthy favourite that has stood the test of time.
Not really. Catan is more about collecting resources, trading, and building settlements while Risk is about conquering territory. Both are good games though. Some of those libtards who wrote articles complaining about Catan also complained about Risk too. LOL!
Excellent game, excellent article, and the people complaining about Catan just need to go fuck themselves. It’s that simple.
I've never heard about this boardgame before and while I myself am not a boardgames guy, I might order it soon so my future children will have something authentically European to enjoy, before this medium eventually becomes diversified.
What impressed me in this story though, is that how anti-Whites would literally prefer non-white peoples to suffer, if this suffering can be used to smear Europeans and instill the feeling of guilt and self-hatred in us. This boardgame was inspired by the Viking settlement of Iceland, and as Endeavour has correctly pointed out, no human population existed on that island prior to the Vikings.
However, I am willing to bet any amount of money in my possession that those anti-White busybodies mentioned in the essay are brimming with bile at the fact that this settlement was peaceful. They would be radiating with joy if it would turn out that there existed an indiginous non-European tribe of Icelanders that suffered under the cruel heel of "ze eevil White colonizer".
So far, the bastardization of LoTR has been met with fierce condemnation and ridicule. May it continue, and every attempt to corrupt it, be rejected so fully.
This doesn't seem to be stopping Amazon from releasing new seasons of this garbage though. No matter how cold and disdainful the reception is, they keep pushing the narrative.
Yes. There is no actual punishment. The losses would be a punishment, but they are insulated from losses as well. The only thing I am not sure of is the full extent to which that is true.
I bought the 'family edition' based straight after reading this article.
Truly this angle makes complete sense, after all I always wondered why there seemed to be such a hatred for things that never had any remote connotation to race, and at most only to culture, once you realize that the collective blob of evil we see quite simply hates beauty and civilization as concepts you cannot unsee it and all of a sudden as if a veil was lifted you realize that at the end of the day they really are, even if subconsciously, just as cartoonishly evil as was Melkor.
This is why it's important to continue to call it Settlers of Catan, or even just Settlers as people always used to. They only removed the word “Settlers” from the title to appease the decolonisation freaks.
As far as I know, the reason it's simply called "Catan" now is because there are numerous expansion sets and spin-off games. It's not just one game, but a brand now. They even now have a spin-off game called "Settlers of America" which is even more politically incorrect by anti-white standards. So, I don't think the name change was the result of political correctness, but I still usually refer to it as "Settlers of Catan" though.
The /series/ is Catan. But since that's the name of the series, it is just confusing to call this one game also Catan.
Fantastic article! Definitely sharing this one <3
I laughed reading this because Settlers of Catan is easily the single most popular board game among Orthodox Jews. For many years, I actually assumed it was a Jewish game.
Thank you. Now stop sending africans to Europe
I think the game- Spirit Island could be seen with good contrast to Catan. It's a fun coop game but it plays like a shit-lib version of Catan in reverse. Each player plays as a pagan elemental nature god of the island tasked with defending the island's native 'noble' inhabitants against the 'savage' European-coded colonists.
Shame its such a great fucking game though. Gameplay and art are great. One of the few co-op tabletops were you are not waiting all the time for others to do something.
Great article Endeavour! I've never really been one for boardgames, mostly because the people in my life aren't into them and I don't have anyone to play with lol.
Also, there actually were two European men (one English, one Dutch) in the early 1600s who actually went to Japan and eventually chose to stay, each becoming samurai. The Englishman was William Adams.
Western man is capable of serious adaptation. Not that I think Europeans should be adopting other ways of being and vice versa, but still an interesting instance of European intelligence and ability to adapt, something many "minorities" don't seem capable of.
Oh you're too late bro, your thief token there is grayed out. In my copy, the robber is black, lol.
I need to write an article about how leftism is an ideology of hate.
Settlers of Catan was the vanguard of the gaming renaissance in the 1990s.
Compared to modern euro-games it has some obvious flaws - you can make or break your game by choice of starting position (creates issues teaching new players), and heavily dependent on dice outcomes for a game that is not about pushing your luck - but it’s nonetheless a venerable & worthy favourite that has stood the test of time.
While I don’t like the game, and tend to not like most euros, this is an excellent write up, and the game deserves its props. I wish them all success.
So it's like RISK with a smaller, simpler game board?
Not really. Catan is more about collecting resources, trading, and building settlements while Risk is about conquering territory. Both are good games though. Some of those libtards who wrote articles complaining about Catan also complained about Risk too. LOL!
It feels much more similar to Monopoly than Risk. Unlike monopoly though all the trade is voluntary.